I am a third year student at UC in a five year engineering co-op program, with plans to graduate in May of 2021. I love being a bearcat and am involved with a lot of technical and social clubs on campus. I am a campus tour guide, so I get to talk to groups of parents and students every week about how much I love the university. Also, I am currently the secretary of ACM at UC, and gave a tech talk about iOS development earlier this school year.
I study computer science at UC and enjoy being involved with the tech community on campus. Last year, I helped plan RevolutionUC, which is UC's student-run hackathon that has +300 attendees. I am a hackathon enthusiast and try to go to as many as possible during the school year because I love learning about new tech and meeting other Ohio hackers.
I have been developing mobile applications for iOS since 2016. I have experience working on large retail apps as well as small apps I've helped develop from scratch. I enjoy UX and UI design, and try to incorporate innovative and useful features into every app I touch. I want to continue mobile development throughout my career and am currently doing a co-op rotation at Kroger Technology as their Mobile Development Intern.
Worked on projects for guest mobility, enterprise mobility, and digital innovation while completing a larger AR project for the company.
• Developed an interactive AR app that demonstrates the potential of AR to a retailer and their mobile shopping experience
• Worked extensively with ARKit and Xcode to develop a custom environment for a 3D model to be placed and manipulated by the user
• Implemented an automated build script feature that pushed a final build directly to the Google Play store instead of going through a third party
• Attended meetings and helped evaluate vendor strategy with digital innovation
• Worked on tickets to fix bugs and contribute to the codebase of both the guest and enterprise app
Returned to GSP as a UX/UI consultant to lead the visual design of a companion app to a board game.
• Designed the user interface of an app that acts as a virtual fourth player for the board game Lisboa
• Collaborated with the creator to improve the controls and user experience
• Provided new designs that tied in the board game’s aesthetic into the app to create a more consistent playing experience
Started at GSP as part of a small team that ported an Android app to iOS and began the development process.
• Analyzed and constructed data maps for the iOS app and connected user input to the model
• Worked closely with senior engineers to build out the app from scratch and develop its hierarchy using OOP
• Focused mainly on saving user input to disk and configuring the camera and photo library in the app